Biography

I am a Senior Lecturer in Creative Technologies [Human-Computer Interaction].

Previously I worked as a Research Associate at the School of Computer Science and Informatics and IROHMS at Cardiff University (United Kingdom).

I hold a PhD in Computer Science (Human-Computer Interaction) from Lancaster University, which I pursued at the Interactive Systems Group under the supervision of Prof. Hans Gellersen. My PhD research focused on the application of novel gaze-based interactions in Games, combining human-centred design concepts with new interaction mechanics and game dynamics. I combined my PhD research with my role as an Associate Lecturer in the Computer Science Undergraduate program at Lancaster University in Human-Computer Interaction and Creative Technology modules.

Before my PhD, I obtained my Master’s degree in Cognitive Science and Interactive Media at Universitat Pompeu Fabra (Barcelona, Spain) in 2015, and a Master's by Research in Computer Science at Lancaster University (UK) in 2016. I hold a Bachelor’s degree in Audiovisual Systems Engineering from Universitat Pompeu Fabra (Barcelona, Spain).

Research interests

The diversity of my skills, interests, and experiences has led me to a passion for Human-Computer Interaction and Play. I draw on Interaction Design, Emerging Technology, Games, and creative coding to bring an exploratory and high-level approach to both my research work and my professional practice in academia and industry. My aim is to develop novel solutions through which I investigate the potential of technology in providing meaningful experiences. I have utilized metaphors; playfulness; disruptive (sometimes provocative) concepts; research-through-design, creative thinking; sensors; and interactive media to achieve this. My projects are connected by a desire to understand how to design interactions that can be both useful yet playful but also leverage human factors. My research is motivated by a holistic understanding of what we are capable to do with interactive systems, but also how technology can change us.

My current research is on Human-Computer Interaction, with a diverse focus, including Emerging Technology, Games Interaction, Gaze-based Interaction, Human-Data Interaction and InfoVis Applications.

I am currently available for student supervision (BSc, MSc, PhD).

Teaching responsibilities

LEVEL 4
  • Designing Tomorrow (prev. User Experience Design)
LEVEL 5
  • Interaction Design
  • Maker Lab
LEVEL 7
  • User Centred Design
  • Design Futures

Research outputs

2024

Ramirez Gomez, A., Bailey-Ross, C. S.

19 Dec 2024, In: Mimesis Journal. 13, 2, p. 557-563

Research output: Article

2023

Bailey-Ross, C. S., Ramirez Gomez, A.

10 Sep 2023,

Research output: Abstract

Ramirez Gomez, A., Bailey-Ross, C. S.

10 Sep 2023,

Research output: Abstract

2022

Ramirez Gomez, A., Stawarz, K.

7 Nov 2022,

Research output: Conference contribution

Lankes, M., Ramirez Gomez, A.

31 Oct 2022,

Research output: Conference contribution

Sauvé, K., Ramirez Gomez, A., Houben, S.

28 Apr 2022,

Research output: Conference contribution

2021

Ramirez Gomez, A., Lankes, M.

6 Oct 2021, In: Proceedings of the ACM on Human-Computer Interaction. 5, CHI PLAY, 24p., 259

Research output: Article

Ramirez Gomez, A. R., Clarke, C., Sidenmark, L., Gellersen, H.

25 May 2021,

Research output: Conference contribution

2020

Ramirez Gomez, A., Gellersen, H.

3 Nov 2020,

Research output: Conference contribution

Ramirez Gomez, A., Gellersen, H.

15 Sep 2020,

Research output: Conference contribution